MMOrpg Combat Lab
Technical Specification · Boss Archetypes

Boss Archetypes

Our stable of Bosses. Multiple encounters may use the same Boss Archetype, but offer variation such as alternate gambits, addition of minions, or environmental damage components.

§ 03.01

The Brute

The Brute is a slow, heavily armored, or physically towering enemy that relies on raw damage output.

Using the baseline calculations on the Boss Stats page, establish a boss that is appropriately tuned to the desired party level, e.g. a level 60 party would have a level 63 boss (+3 level advantage) with 216,234 hitpoints and 852 DPS with a 2.0s auto-attack interval. The stat profile should include all of the offensive and defensive suppression stats determined by level friction, as well as a complete single roll attack table with established ranges.

B
The Brute
Physical — Melee — Tank-focused
Level
Party +3
HP (L60)
216,234
Weapon DPS
852
Swing Speed
2.0s
Miss Chance
5% (fixed)
Crit Chance
5% (fixed)

Yellow Damage Abilities

Heavy Strike is an instant cast swing, dealing 1.5× of a standard white damage swing every 6 seconds. Combined with the standard 1.0× auto-attack every 2.0 seconds, the Brute offers a tough but manageable fight for the party.

Ability Table — The Brute
AbilityProfileDPS ProfileCast TimeDurationAbility Modifier
Heavy Strike Direct Hit Tank EHP 6.0s Instant 1.5×
Reference Table